music {

genres: ["trance", "dark techno", "hip hop"] mode: focused / late-night // repetitive structures, tension, rhythm as architecture

}

numismatics {

focus: ancient + historical coinage interests: ["provenance", "iconography", "economics"] // small objects, long histories, compressed stories

}

games {

types: ["strategy", "systems-heavy", "indie"] interest: mechanics & emergent behavior // games as rule engines, not just entertainment

}

writing {

forms: ["fiction", "notes", "worldbuilding"] themes: uncertainty, systems, identity // writing as a way to test ideas safely

}

kitchen {

approach: process-driven style: improvisational // cooking is just chemistry with deadlines

}