music {
genres: ["trance", "dark techno", "hip hop"]
mode: focused / late-night
// repetitive structures, tension, rhythm as architecture
}
numismatics {
focus: ancient + historical coinage
interests: ["provenance", "iconography", "economics"]
// small objects, long histories, compressed stories
}
games {
types: ["strategy", "systems-heavy", "indie"]
interest: mechanics & emergent behavior
// games as rule engines, not just entertainment
}
writing {
forms: ["fiction", "notes", "worldbuilding"]
themes: uncertainty, systems, identity
// writing as a way to test ideas safely
}
kitchen {
approach: process-driven
style: improvisational
// cooking is just chemistry with deadlines